The game saw the Postal Dude engage in mass murder, and it was named after the slang term " going postal", referring to murders performed by United States Postal Service (USPS) employees. Inspired by the game Robotron: 2084, which had been playable at the RSP offices, RWS began work on Postal. Postal Īccording to Desi, the RWS team wanted to make an original game, the most outrageous game they could. Shared between the two companies were three development teams: One, consisting of seven people, developed the first RWS game, one creating an edutainment game based on the film Free Willy, and another making an edutainment game for an academic publisher. Initially, RWS was to be run alongside RSP, drawing funding from RSP's sales and acting as RSP's edgier label. This formation was announced on March 13, 1997. In Tucson, RSP continued its prior business of developing child-friendly games and licensed games, though by 1996–1997, Desi and much of RSP's team were bored of developing them, wherefore RSP set up RWS as a separate company to develop games targeted at adults. The company was among the list of companies (others including Hughes Electronics) honored for moving to the city in 1992. RSP was welcomed to the city by officials and the Greater Tucson Economic Council. Kennedy International Airport, where the team was supposed to meet for the relocation, while the other employee quit two weeks following the relocation and moved back to New York. At the time, RSP consisted of the two founders and two further employees, however, one of the employees did not turn up at John F. Desi, Riedel and RSP moved to Tucson in 1991. īy the early 1990s, when Desi was 39, several factors led him to wish to relocate Desi and Riedel discussed several potential cities-including Phoenix, Santa Fe, Albuquerque, and Seattle-before they settled on Tucson, Arizona. Because Desi had no knowledge of programming and little interest in video games, he handled business affairs for the company, while Riedel was in charge of creative operations. Spy (its first game, developed for the magazine Mad in 1985), Tom & Jerry, and Bobby's World, as well as other games developed for Sesame Street, Hanna-Barbera, The Walt Disney Company, Warner Bros., and the World Wrestling Federation, among others. RSP specialized in developing edutainment games for children and games based on licensed properties on a work-for-hire basis, with its early games including Spy vs. He befriended one of his hires, recent Rochester Institute of Technology dropout Mike Riedel, with whom he founded Riedel Software Productions (RSP) after Atari faced financial instability. Eventually, while seeking to hire workers in the computer industry, Desi became involved with and later a consultant for the video game company Atari. While a recruiter on Wall Street, he adopted the short name "Vince Desi" upon request from his boss. Early in his life, he picked up a high-school teaching career before quitting a semester later and working several different jobs, including taxi driver and manager of a recording studio. Running with Scissors (RWS) was founded by Vincent James Desiderio Jr., a native of Brooklyn with Italian roots. Mike Jaret of Running with Scissors (pictured in 2016) RWS most recently worked on Postal 4: No Regerts, which was released in 2022, and the spin-off Postal: Brain Damaged. The third game in the series, Postal III, was co-developed by RWS and an internal team of publisher Akella, and RWS distanced itself from the game due to poor critical reception. The company followed up Postal with Postal 2 in 2003. A potential second game, Flesh and Wire, was canceled in 1999. RWS' first game was Postal in 1997, which caused much controversy and a trademark lawsuit from the United States Postal Service that lasted until 2003. RWS created and maintains the Postal franchise, which has often caused controversy for its use of violence. It was founded in 1996 by Vince Desi through a business decision of Riedel Software Productions, a maker of child-friendly games. Running with Scissors ( RWS) is an American video game developer based in Tucson, Arizona.
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